Degree Plan
MGD offers three focused tracks: Game Environment Art, Animation, and Programming. Leading the way in advanced degrees, MGD offers students various specialties to meet current industry demands.
Master of Game Development Multi-Track Degree Plan (pdf)
Semester 1 (Fall) | ANGD 5100 Industry Seminar | ANGD 5305 History of Games | ANGD 5314 Elements of Game Play | ANGD 5341 Graduate Animation I |
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Semester 2 (Spring) | ANGD 5100 Industry Seminar | ANGD 5311 Prototyping and Game Design | ANGD 5211 Story: Elements and Structure | ANGD 5342 Graduate Animation II |
Semester 3 (Summer) | ANGD 5317 3D Education or ANGD 5331, 5341, 5371, 5342, 5343, 5372, 5373, 5332, 5333 | ANGD 5318 Visual Narrative Conventions | ANGD 5343 MoCap Animation | |
Semester 4 (Fall) | ANGD 5100 Industry Seminar | ANGD 5216 Thesis Design Workshop | ANGD 6311 3D Education Practicum I or ANGD Elective | ANGD 6341 Graduate Animation III |
Semester 5 (Spring) | ANGD 5100 Industry Seminar | ANGD 6311 3D Education Practicum II or ANGD Elective | ANGD 6681 Thesis Production I | ANGD 6342 Graduate Animation IV |
Semester 6 (Summer) | ANGD 6211 Business of Games | ANGD 6213 Graduate Portfolio | ANGD 6682 Thesis Production II |
Semester 1 (Fall) | ANGD 5100 Industry Seminar | ANGD 5305 History of Games | ANGD 5314 Elements of Game Play | ANGD 5371 Graduate Game Programming I |
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Semester 2 (Spring) | ANGD 5100 Industry Seminar | ANGD 5311 Prototyping and Game Design | ANGD 5211 Story: Elements and Structure | ANGD 5372 Graduate Game Programming II |
Semester 3 (Summer) | ANGD 5317 3D Education or ANGD 5331, 5341, 5371, 5342, 5343, 5372, 5373, 5332, 5333 | ANGD 5318 Visual Narrative Conventions | ANGD 5373 Visual Interface Design | |
Semester 4 (Fall) | ANGD 5100 Industry Seminar | ANGD 5216 Thesis Design Workshop | ANGD 6311 3D Education Practicum I or ANGD Elective | ANGD 6371 Graduate Game Programming III |
Semester 5 (Spring) | ANGD 5100 Industry Seminar | ANGD 6311 3D Education Practicum II or ANGD Elective | ANGD 6681 Thesis Production I | ANGD 6372 Graduate Game Programming IV |
Semester 6 (Summer) | ANGD 6211 Business of Games | ANGD 6213 Graduate Portfolio | ANGD 6682 Thesis Production II |
Semester 1 (Fall) | ANGD 5100 Industry Seminar | ANGD 5305 History of Games | ANGD 5314 Elements of Game Play | ANGD 5331 Graduate Enviro I |
---|---|---|---|---|
Semester 2 (Spring) | ANGD 5100 Industry Seminar | ANGD 5311 Prototyping and Game Design | ANGD 5211 Story: Elements and Structure | ANGD 5332 Graduate Enviro II |
Semester 3 (Summer) | ANGD 5317 3D Education or ANGD 5331, 5341, 5371, 5342, 5343, 5372, 5373, 5332, 5333 | ANGD 5318 Visual Narrative Conventions | ANGD 5333 Procedural Modeling | |
Semester 4 (Fall) | ANGD 5100 Industry Seminar | ANGD 5216 Thesis Design Workshop | ANGD 6311 3D Education Practicum I or ANGD Elective | ANGD 6331 Graduate Enviro III |
Semester 5 (Spring) | ANGD 5100 Industry Seminar | ANGD 6311 3D Education Practicum II or ANGD Elective | ANGD 6681 Thesis Production I | ANGD 6332 Graduate Enviro IV |
Semester 6 (Summer) | ANGD 6211 Business of Games | ANGD 6213 Graduate Portfolio | ANGD 6682 Thesis Production II |